![]() Both combative and stealthy augmentations exist, such as Tesla, which allows Jensen to target and disable up to four enemies with darts that shoot out of his knuckles, and the PEPS gun-arm, which shoots a concussive blast to knock enemies off their feet. ![]() However, there are plenty of new additions, including Icarus Dash, where Jensen can speedily dash from one point to another, similar to Tracer in Overwatch. Many familiar augmentations return from Mankind Divided's predecessor, such as the Icarus Landing System which prevents injury from tall drops, and C.A.S.I.E., a social enhancing biochip that adds depth to dialogue puzzles. He didn't ask for this, sure, but now his initially unwanted abilities have become essential assets. Jensen is no longer unaccustomed to being augmented he's more comfortable with himself, and sees his mechanically-enhanced skills as a toolset. Novel Augmentations Come With Easier Access Gunplay itself feels much smoother, along with a refined cover system, where you can take down an enemy stealthily while hidden in one swift movement. For example, armor-piercing ammo is more effective against strong enemies, and EMP ammo can be used against a turret or camera. Weapon modifications, from switching a scope to changing the ammo type, can be toggled at your leisure in and out of battle, which makes for dynamic and strategic gunplay. His nano-blade comes with a well of improvements, which can be shot out of his arm like a bullet to impale enemies to walls, or be used as a bomb by charging the blade and launching it towards enemies, where it perilously explodes into tiny fractals. The game doesn't lean one way or another: the preference is up to you, even with boss battles. With a wider range of augmentations and more in-depth tools at his disposal, Jensen is much more adept at not just dodging bullets, but shooting them himself. Both combat and stealth feel much more balanced. Eidos Montreal is looking to rectify this problem with Mankind Divided, and the results of this effort were readily apparent during my hands-on time. One of Human Revolution's criticisms is that the combat felt below par in comparison to the polished stealth. ![]() Here are our seven biggest takeaways from Mankind Divided. Adam Jensen is much more bitter this time around after failing the save the world, but with better control of his abilities, and with a clearer target in mind, he's fiercer and more driven than he's ever been. Now, with millions dead, Mankind Divided presents a near-future world that cowers in fear, and points an unforgiving finger at those that are half-man and half-machine. This cyberpunk sequel takes place in 2029, two years after the events of Human Revolution, which saw a magnitude of horror due to the Aug Incident, an event that forced cybernetically enhanced people to go violently berserk. While some of the footage we played was similar to what we touched upon in our May 2015 cover story, we were nonetheless introduced to other locations, levels, colorful characters, and an entirely new mode called Breach, which will release with Mankind Divided. With Deus Ex: Mankind Divided's release around the corner, we visited Eidos Montreal for a deeper dive before it hits this summer.
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