![]() A partial Wander version was developed by Peter Langston in 1981.In addition, the 1977 350-point version by Crowther and Woods has also been ported to many different scripting languages: A CWEB version was developed by Donald E.A DOS version was developed in FORTRAN 77 by Kenneth Plotkin for DOS in 1992.Amiga and DOS versions were developed by Don Ekman in Microsoft Fortran 5 in November 1990.A DOS version, based on Bob Supnik's FORTRAN 77 version, was developed by Kevin Black in December 1987.A Commodore 64 version was available as source code in the book Exploring Adventures on the Commodore 64 by Peter Gerrard in 1983.This version was the basis of a version for UNIX, OS/2, and DOS by Jerry D.This version was the basis of a version for DOS by Bob Wither in 1990.This version was converted to BDS C 1.43 by L.This version has separate values for treasures, survival, and score. An Altair 8800 version was developed by Jay R.A conversion to FORTRAN-77 was developed by Bob Supnik at the Digital Equipment Computer Users' Society while employed by the Digital Equipment Corportation in 1978.A CDC 6400 version, on the NOS/BE operating system, was developed by David P.A UNIX version was developed by Jim Gillogly in C in 1977.A PDP-11/70 version was developed by Kent Blackett in FORTRAN IV Plus in 1977.A PDP-10 version was developed by Will Crowther and Don Woods in FORTRAN-10 in 1977.The 1977 350-point version by Crowther and Woods is also available on many different systems. A TRS-80 version was developed in Color BASIC by Jim Gerrie in 2015.A Z-code version was developed in Inform 7 format by Chris Conley in 2011.A macOS version was compiled by Troy Fullwood in 2011 from a 2007 FORTRAN-77 source conversion by Matthew Russotto.A PDP-10 version was developed by Will Crowther in 1976.The date of this version, March 11, 1977, reflects the point when Don Woods first discovered the game and saved it to his student account. The original FORTRAN IV version of Colossal Cave Adventure by Will Crowther, before it was continued by Don Woods, was discovered in a tape backup of Don Woods' student account at Stanford in 2005. Versions Will Crowther's original version In the game, you search for treasure while navigating the maze-like caverns and avoiding or fighting the creatures. As he was a fan of Dungeons and Dragons, he decided to combine elements of fantasy role-playing into the game as well. The Bedquilt cave was Will's favorite part of the Mammoth cave system, so after his divorce to Patricia, he decided to make a game based around it from a map he had made, in the hopes that it would be a game that his daughters would enjoy. In 1972, Will Crowther's then-wife Patricia was part of the team that found the link that connected Flint Ridge caves to the Mammoth Cave. ![]() The cave in Colossal Cave Adventure is based on Bedquilt Cave, a cave within the Mammoth Cave system in Kentucky, that connects to Colossal Cave. However, Colossal Cave Adventure is the adventure game that popularized the genre, and included an inventory and puzzles, which remain a staple in most western adventure games to this day. ![]() Hunt the Wumpus was known for its bats which would transport the player to another room, which also appear in Colossal Cave Adventure. There were text-based games were released before it, such as Hunt the Wumpus, which was created in 1973. The Crowther and Woods version became quite popular, inspiring many others to create their own games in a similar style. Also in 1977, it was ported to C for UNIX by Jim Gillogly. In 1977, Don Woods found it, converted it to FORTRAN-10, and expanded it with Will Crowther's permission, completing his version later that year. This was shared over the ARPANET, the precursor to the internet, of which Crowther was part of the development team. Will Crowther developed Colossal Cave Adventure from 1975 to 1976 using the PDP-10 owned by his employer, Bolt Beranek and Newman, in FORTRAN IV. ![]() It had a point-based system, where you're awarded a number of points out of a possible total, based on whether you accomplished certain tasks in the game. The game had the elements that would become a staple of the adventure genre, such as story-based gameplay, puzzles, and inventory.
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